U-Witch / notes & experiments
Luna Forshaw
Unreal Engine Engineer — Tools, Gameplay & Systems
Unreal Engine, UEFN Verse, accessibility, and technical animation.
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Selected technical writing
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Making Structs in Verse, Simplified In Verse, structs are a clean way to group related data together. They’re great for representing objects with multiple properties, and they can even have operator…
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Unreal Engine’s Asset Manager in Plain English A high‑level guide to Primary Asset Types, Primary Asset IDs, and how to think about them without drowning in jargon.
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Dynamic control rig generation for rigid skeletal meshes As we continue to push the boundaries of what’s possible in virtual worlds, I’ve always believed that our tools should evolve alongside our ambitions. With that…