Luna Forshaw
-

Making Structs in Verse, Simplified In Verse, structs are a clean way to group related data together. They’re great for representing objects with multiple properties, and they can even have operator…
-

Searching Arrays in Verse with a Custom Function In this article, we’ll look at a simple Verse function that searches through an array and finds the first element that matches a condition. The condition…
-

Unreal Engine’s Asset Manager in Plain English A high‑level guide to Primary Asset Types, Primary Asset IDs, and how to think about them without drowning in jargon.
-

Moving Third-Person Animation Updates Off the Game Thread Animation Blueprint Event Graphs run on the Game Thread. We’ll move the Third Person template’s velocity, ground speed, movement, and falling updates into thread-safe functions, allowing…